Commander Specialty Class

This subclass is intended to be a non-magical way to enhance your allies in combat, denoted by giving them small tokens or talismans marking them as someone under your command, the tokens can only be given willingly, so a stolen token will grant no bonuses. 

Prerequisite: Leadership skill of 3.
Command Maneuvers cost base 8 EXP x Rank

A Commander is someone who works well in a group, is cool under stress and has a vision of the best way to victory. While almost always combat oriented, this can also apply to leaders in non combat, but high stress or dangerous situations, such as mining.


Commander Supports

These Support Calls are usable only a combined total of once per session per Rank in Leadership. So 3 Ranks in Leadership gets you a total of 3 uses of Support Calls. You gain access to all the Supports at rank one upon taking the Commander Specialty Class. These cannot be used while under duress, in combat, or in any other high stress situations as determined by the storyteller.

Rousing Speech:
By giving a speech to encourage and bolster your units, you grant Ranks extra protection to the entire Unit that is broken in the same way as any other protection.

Heroic Rally:
Ignore the first rank of damage during an instance of damage that would knock you unconscious.

Laying out the Plan: 
The next ranks skill checks the group makes add extra ranks equal to your rank in this Support.

There is no shame in retreat:
All unit members gain one use of Skip at your ranks in this support that can only be used to get away from the combat.

Take a breath and get your head on straight:
All unit members heal for your ranks in this support

One for all and all for one:
You are able to include ranks additional people in your unit for the remainder of the encounter. Must have a reason for them to join the muster. 

Keep your head on a swivel:
All unit members gain Ranks perception until the beginning of combat, or the next high stress situation.


Unit

The number of people allowed to be in your unit, denoted by small tokens of some kind, usually pins, is equal to your rank in Leadership. These tokens must be worn somewhere visible at all times. A person may only be in a single Unit at a time. Can change units at any time that is not active combat. The commander themself gains the benefit of all Commander Maneuvers they use, without counting towards the number of players in the unit. Only the members of your unit gain the benefits of your Commander abilities

Commands

Similar to combat maneuvers these Commands can be used a number of times per day equal to their rank. Each Command maneuver begins with the name of your unit. Example “Onyx Riot: AIM!” grants the Onyx Riot Unit Extra damage on their Ranged Attack.


Strike: Grant all Unit members Ranks damage on their next Melee Attack

Aim: Grant all Unit members Ranks damage on their next Ranged Attack

Press the Line: Grant all Unit members Ranks uses of Push 1

Battle Cry: Grant all Unit members Ranks uses of Fear 1

Pocket sand: Grant all Unit members Ranks uses of Blind 1

Blockade: Grant all Unit members Ranks uses of Root 1

No Quarter: Grant all Unit members Ranks uses of Feeble 1

Taunt: Grant all Unit members Ranks uses of Goad 1

Shield Up: Grant all Unit members Ranks Protection for the next time they are attacked

Disarm: Grant all Unit Members Ranks uses of Fumble 1

To Me: Grant all Unit Members Ranks uses of Skip 1, but it can only be used to get closer to the commander

You Can Bleed when I tell you: One unit member heals for Ranks, however they must seek proper medical care after the Encounter. Use as if Patch Up, but without need for supplies or time.