Experience Points

Every game grants 1 Experience Point for Attendance and 1 Experience Point for completing the each NPC shift. Quests have variable amounts of Experience Points available, but generally between 1 and 3. Storytellers may also award additional Experience for good roleplaying, problem solving, achievements or something important to the character.

Spending EXP
Generally, a player will fill out Desires sheet between sessions and before their first session that explain what they are interested in getting out of the game and what they would like to work on. This will also have a section in which the player can request what they would like to spend Experience points on. The Storyteller has the final say on if a player has the ability to or the time to gain what they are attempting to spend Experience on, but it should be logical.
* Players may also be able to spend Experience during game in rare situations at Storyteller discretion.

Leveling Up
A Character Gains a Level when they have gained Experience Points equal to 10 times their current level.
A character’s level is most important for the Addition to their Resilience Rating for their Health Points. For those with Special Abilities, such as Merakis and Monks, Character level also determines what rank of abilities they have access to.

Learning from Players!

Every player may learn one Spell and one Skill at rank 1, without spending Experience points at every in person full event by learning it from another player! This requires talking to the other player and having them agree to teach the other character the spell or skill. There will be a sheet available at the Staff Table for tracking these exchanges. A player may teach any spell or skill that they know to any other player as long as they meet all the requirements of teaching and learning the spell or skill. For example, there are no additional requirements for an Elemental Spell, however Blood Magic requires having Blood, Fae Magic requires being able to Dream, Dichotom Magic requires the Teacher to be at least Two Ranks higher than the student and Alchemy requires that the character have Alchemy Skill rank 1 and a teacher with Alchemy Skill at least at rank 1.

Retirement! And Character Death

Permanent Character Death is generally fairly had to accomplish in Discarded World, as there are many ways to prevent death in the system. However, if a player decides that the character is at the end of their story, then Death or Retirement may occur. Talk with the Game Master about this transition. It may also be that the Player just has a character they would rather play. We are here to support you for this! We want the players to have a good time. Experience Points are assigned to the player, but levels to the Character. So when a character dies or is retired, the player will make a new level One Character, but they may spend any unspent Experience Points on the new character. From that point on, the character then gains Level only by the Experience Points they gain.