Alchemy Ingredients
Base Ingredients
An ingredient with an alchemic effect. Can be used by itself called,” Raw.”
Edelweiss Root
Type: Base Stability: 1 Element: Life Value: 10
Source: Abundantly found in snowy Mountains
Effect: Causes discomfort to Undead.
Description: A small, woolly perennial mountain flower with starry, yellowish-white to grayish-green "petals" that are actually bracts surrounding tiny florets.
Lion Heart (formerly Boldflower Petal)
Type: Base Stability: 2 Element: Life Value: 15
Source: Abundantly found in clear rivers
Effect: Immunity to Fear effects at rank 1 for 15 minutes
Description: A golden, heart-shaped scale found along the underside of a mature Fur-Bearing Trout. Legends claim these creatures are the result of alchemical experimentation, while others say their fear-resistance was learned from early miners who first discovered them.
Elder Leaf
Type: Base Stability: 2 Element: Air Value: 5
Source: Abundantly cultivated by farmers everywhere
Effect: Provides an energetic feeling and staves off natural fatigue for 1 hour
Description: Harvested from the Orn tree after the first frost turns the leaves a rich golden hue. The longer the leaf remains on the tree, the more potent it is said to become, though this has not been measurably proven. “Orn” simply means “tree” in Fae.
Garlic Bulbs
Type: Base Stability: 2 Element: Life Value: 8
Source: Abundantly found in grasslands
Effect: Reduce negative Dark Magic effects by 1 for 15 minutes
Description: A cluster of cloves wrapped in papery pale cream to white skin.
Yarrow Plant
Type: Base Stability: 1 Element: Death Value: 3
Source: Abundantly found in wild fields
Effect: Heal 1 level of poison damage
Description: A perennial herb with feathery, fern-like leaves and flat clusters of small flowers (white, pink, yellow, or red). Drought-tolerant, aromatic, and attractive to pollinators.
Slime Jelly
Type: Base Stability: 2 Element: Earth Value: 15
Source: Abundantly found in fae woods
Effect: Increase Resilience by 1 for 15 minutes
Description: A gelatinous substance harvested from amorphous ooze creatures known for dissolving matter and adhering to surfaces.
Whisperweb
Type: Base Stability: 1 Element: Life Value: 20
Source: Abundantly found in quiet woods
Effect: Sticks wounds closed (Patch Up rank 1, no healing)
Description: Thin, strong gossamer webbing spun by nearly transparent Whisper Spiders.
Skyblossom Petal
Type: Base Stability: 1 Element: Death Value: 20
Source: Abundantly found in floating gardens
Effect: Has a calming effect
Description: Pale blue petals from a vine-grown flower with a white stigma. Highly valued in cuisine for its cooling effect. Extremely poisonous if improperly prepared.
Cinderspore Mushroom
Type: Base Stability: 1 Element: Air Value: 12
Source: Abundantly found after wildfires
Effect: Gentle warming effect; can dry wet clothes
Description: Tiny black mushrooms with red-veined stems and tooth-like undersides that “bleed” warm red fluid when cut. Spores spread only in wildfire heat.
Mist Moss
Type: Base Stability: 1 Element: Water Value: 10
Source: Abundantly found in moist marshlands
Effect: Purifies one gallon of water
Description: Pale blue-green moss that darkens as it absorbs contaminants, restoring over time in healthy soil.
Wraithroot
Type: Base Stability: 2 Element: Life Value: 15
Source: Abundantly found in graveyards
Effect: Attracts ghosts within a 1-mile radius for 1 hour
Description: A plant transformed by oversaturation of decomposing life energy, becoming pale and near translucent.
Numbroot Sap
Type: Base Stability: 1 Element: Fire Value: 15
Source: Abundantly found in dense woods
Effect: Relieves pain for 15 minutes
Description: Harvested from the roots of the dangerous Scorchbriar plant, whose upper briars deliver a painful sting.
Fae Frost Crystal (Frostfern Paste)
Type: Base Stability: 1 Element: Steel Value: 18
Source: Frequently found in winter woods
Effect: Reduce cold damage by 1 from any source for 1 hour
Description: Hard, ice-like crystals forming in extreme cold. Do not melt and fall from branches at winter’s end.
Moonblossom Dew
Type: Base Stability: 1 Element: Earth Value: 15
Source: Frequently found under full moons
Effect: Increase perception in dim light for 1 hour
Description: Milky white glowing dew harvested from moonlit purple flowers; only potent under a full moon.
Scaber Hip Leaf
Type: Base Stability: 3 Element: Steel Value: 12
Source: Frequently found in deserts
Effect: Binds a Formula to a single individual
Description: Sour, fibrous leaf from a budding Steel Rose plant, used to restrict magical activation.
Bryospur Claw
Type: Base Stability: 2 Element: Death Value: 18
Source: Frequently found in inhospitable areas
Effect: Poisonous; reveals undead
Description: Claws from camouflaged marsupials that coat their weapons in venomous saliva.
Throat Thorn Frog Oil
Type: Base Stability: 2 Element: Steel Value: 10
Source: Frequently found on old growth trees
Effect: Increase Strength by 1 for 15 minutes
Description: Oil extracted carefully from spiked underbellied frogs.
Sesame Paw Root
Type: Base Stability: 1 Element: Earth Value: 8
Source: Frequently found in grassy plains
Effect: Provides one day’s nutrition
Description: Succulent root with a pungent sesame scent, used as food or flavoring.
Radiant Bloom
Type: Base Stability: 1 Element: Fire Value: 18
Source: Frequently found atop standing stones
Effect: Produces cool dim light for 1 hour
Description: Lily-like flowers said to be planted by a fallen god, glowing among ancient ruins.
Shimmercap
Type: Base Stability: 2 Element: Air Value: 18
Source: Frequently found near decomposing bodies
Effect: Emits blinding flash; causes blindness for 1 minute
Description: Mushroom that snaps open when triggered, dazzling prey before absorption.
Sunshard
Type: Base Stability: 1 Element: Fire Value: 5
Source: Frequently found near rivers and lakes
Effect: Reduce paralyzing effects by 1 level
Description: Glittering warm stone said to contain a shard of the sun.
Moondrop Crystal
Type: Base Stability: 1 Element: Fire Value: 15
Source: Frequently found in mines and jewelry
Effect: Reduces falling speed; -1 fall damage rank
Description: Iridescent mineraloid displaying a dazzling play-of-color.
Thunderstone
Type: Base Stability: 3 Element: Steel Value: 25
Source: Frequently found in stormy mountain mines
Effect: Holds a rank 1 electrical charge until discharged
Description: Amethyst-like stone containing a rumbling thundercloud hue when polished.
Pome Seed
Type: Base Stability: 1 Element: Earth Value: 10
Source: Frequently found in warm, dry climates
Effect: Produces a tiny moon matching the current phase
Description: Black bud that blooms into glowing petals forming the moon’s shape when activated.
Mirage Pollen
Type: Base Stability: 2 Element: Life Value: 15
Source: Frequently found in fae woods
Effect: Creates minor illusion for 15 minutes
Description: Magic-infused pollen capable of ambient or directed illusions.
Glowshroom Spores
Type: Base Stability: 1 Element: Air Value: 15
Source: Frequently found in deep caves
Effect: Emits dim light for 30 minutes
Description: Spores from towering cave mushrooms that can cause faint glow if consumed.
Stormroot
Type: Base Stability: 1 Element: Water Value: 15
Source: Frequently found after storms
Effect: Creates a static charge capable of sparking
Description: Electrically infused root vegetables altered by magical storms.
Bilderon Fruit
Type: Base Stability: 1 Element: Steel Value: 15
Source: Frequently found in tropical jungles
Effect: Increase Strength by 1 for one encounter
Description: Thick-rinded, extremely sweet fruit from smooth-barked jungle trees.
May Grass
Type: Base Stability: 2 Element: Fire Value: 5
Source: Commonly found in grasslands
Effect: Cure 1 rank of Disease
Description: Seasonal flowering grass harvested for medicinal teas.
Troutory Gem
Type: Base Stability: 1 Element: Water Value: 8
Source: Commonly found in metal mines
Effect: Causes 1 damage to undead
Description: Pale golden quartz-like gem found in mining refuse near water.
Fever Herb Plant
Type: Base Stability: 2 Element: Fire Value: 8
Source: Commonly found in shady areas
Effect: Reduces body temperature
Description: Rosemary-like plant with fiery-colored flowers.
Fox Leaf
Type: Base Stability: 2 Element: Life Value: 15
Source: Commonly found near white water
Effect: Increase Intelligence by 1 for 15 minutes
Description: Red fox-shaped leaves said to be born from a Kitsune’s final magic.
Mirk Cactus
Type: Base Stability: 2 Element: Air Value: 12
Source: Commonly found in desert transitional areas
Effect: Grants underwater breathing for 1 hour
Description: Spiny blue-green cactus with hydrating gelatinous fruit.
Last Breath Crystal
Type: Base Stability: 1 Element: Life Value: 18
Source: Commonly found in tundra areas
Effect: Increase Survival Skill by 1 for 1 hour
Description: Blue-white shards said to have formed from a dying king’s final breaths.
Twilight Dancer Frills
Type: Base Stability: 2 Element: Death Value: 18
Source: Commonly found under a new moon
Effect: Protects against sun exposure for 30 minutes
Description: Frilled, inch-tall gliding creatures with painful bites.
Bark Stone
Type: Base Stability: 1 Element: Steel Value: 8
Source: Commonly found in woods
Effect: Increase Empathy Skill by 1 for 1 hour
Description: Mineral growth replacing tree bark, suffocating trees unless carefully managed.
Sunbleached Algae
Type: Base Stability: 1 Element: Water Value: 15
Source: Commonly found in freshwater
Effect: Increase Leadership Skill for one scene
Description: Pale symbiotic algae once mistaken for sun-altered common strains.
Blightberry
Type: Base Stability: 2 Element: Water Value: 10
Source: Commonly found near settlements
Effect: Cure 1 rank of Disease
Description: Deep sapphire sour berries traditionally planted in enduring settlements.
Voidsprite Fur
Type: Base Stability: 3 Element: Fire Value: 30
Source: Rarely found near wellsprings
Effect: Nullifies 1 rank of any magic
Description: Small floating puffball creatures that feed on Ardor.
Rubber Wood
Type: Base Stability: 4 Element: Earth Value: 25
Source: Rarely found in wooded areas
Effect: Bounces Elemental magic ~3 times before breaking
Description: Dark fibrous hardwood with uneven grain and magical resilience.
Starfall Bloom
Type: Base Stability: 1 Element: Death Value: 12
Source: Rarely found in sunny plains
Effect: Grants limited dark vision (half perception, rounded up) for 15 minutes
Description: Tiny four-pointed star-shaped blooms thriving in arid sunlight.
Kaffir Saltsbane Stone
Type: Base Stability: 3 Element: Water Value: 15
Source: Rarely found in deep mines; often made into jewelry
Effect: Repels magic in a 1-foot radius
Description: Deep black glassy stone with smooth curved fractures.
Orris Shards
Type: Base Stability: 2 Element: Death Value: 20
Source: Rarely found on rocky mountain sides
Effect: Absorbs 1 rank of poison
Description: Catastrophe-infused stone flakes found near violently transformed rock.
Siren’s Hair
Type: Base Stability: 2 Element: Water Value: 12
Source: Rarely found on sandy beaches
Effect: Swim at walking speed for 1 hour
Description: Fibrous shed strands from sirens, often tangled in seaweed.
Veilwood Bark
Type: Base Stability: 2 Element: Death Value: 15
Source: Rarely found beneath the bark of another tree
Effect: Grants one surprise attack by obscuring the user
Description: Semi-transparent secondary bark formed where living and dead trees overlap.
Fae Honey
Type: Base Stability: 2 Element: Fire Value: 18
Source: Rarely found in fae woods
Effect: Speak with animals for 1 hour
Description: Sweet viscous nectar crafted by Fae from flower nectar, varying by maker.
Charmcap Mushroom
Type: Base Stability: 2 Element: Air Value: 25
Source: Rarely found in fields after storms
Effect: Increase Charisma by 1 for one scene
Description: Iridescent blue-grey mushrooms believed related to Cinderspore.
Tidecaller Kelp
Type: Base Stability: 2 Element: Earth Value: 18
Source: Rarely found in tidal areas
Effect: Increase Strength by 1 rank
Description: Deep-ocean kelp never found alive, only washed ashore.
Lightheart Nectar
Type: Base Stability: 2 Element: Air Value: 12
Source: Rarely found in grassy plains
Effect: Increase Health Points by 1 for 15 minutes
Description: Bioluminescent nectar from carefully tended heart-shaped orchids.
Stargazer Lichen
Type: Base Stability: 1 Element: Water Value: 12
Source: Rarely found on tree bark
Effect: Increase Arcane Skill by 1 for 1 hour
Description: Star-like shimmering lichen formed from unusual magical spore fusion.
Starfrost Crystal
Type: Base Stability: 2 Element: Earth Value: 20
Source: Rarely found in winter grasslands
Effect: Causes enigma-filled dreams or hallucinations
Description: Multicolored crystals forming where Starfall Blooms once grew.
Blood Root
Type: Base Stability: 1 Element: Death Value: 40
Source: Only found in cultivation
Effect: Produces 1–3 points of Claret (blood equivalent)
Description: Moonlight-grown tuber filled with dark red fluid; sunlight-sensitive.
Phoenix Fire Ash
Type: Base Stability: 1 Element: Air Value: 20
Source: Only found near phoenix nests
Effect: Reduce fire damage by 1 for 1 hour
Description: Crimson ash left by a fallen phoenix, granting fire resistance.
Prismatic Herb
Type: Base Stability: 4 Element: Steel Value: 50
Source: Only found in cultivation by Fae
Effect: Doubles Ardor in an effect
Description: Iridescent flowering perennial once exclusive to the Iron Garden.
Oasis Root
Type: Base Stability: 1 Element: Earth Value: 25
Source: Only found at rare desert oases
Effect: Provides a full day’s water
Description: Root of a small blue oasis flower; removal often dooms the oasis.
Steel Spider Silk
Type: Base Stability: 2 Element: Steel Value: 40
Source: Only found through Fae trade networks
Effect: Steel-strength silk fabric; lightweight and workable
Description: Pale silvery fiber harvested from massive, aggressive Steel Spiders.
Null Coral
Type: Base Stability: 3 Element: None Value: 18
Source: Rarely found near the Null Isle
Effect: Negates 1 magical effect (coin flip determines positive or negative)
Description: Black coral colonies formed by limestone-secreting polyps with symbiotic algae.
Rainbow Mushroom
Type: Base Stability: 2 Element: None Value: 25
Source: Only found in cultivation by Fae
Effect: Transfers one Ardor into one Déan
Description: White mushroom producing vivid rainbow guttation fluids; best stored dehydrated.

