Alchemy Ingredients

Base Ingredients
An ingredient with an alchemic effect. Can be used by itself called,” Raw.” 

Edelweiss Root
Type:
Base Stability: 1 Element: Life Value: 10
Source:
Abundantly found in snowy Mountains
Effect
: Causes discomfort to Undead.

Description: A small, woolly perennial mountain flower with starry, yellowish-white to grayish-green "petals" that are actually bracts surrounding tiny florets.


Lion Heart (formerly Boldflower Petal)

Type: Base Stability: 2 Element: Life Value: 15

Source: Abundantly found in clear rivers

Effect: Immunity to Fear effects at rank 1 for 15 minutes

Description: A golden, heart-shaped scale found along the underside of a mature Fur-Bearing Trout. Legends claim these creatures are the result of alchemical experimentation, while others say their fear-resistance was learned from early miners who first discovered them.


Elder Leaf

Type: Base Stability: 2 Element: Air Value: 5

Source: Abundantly cultivated by farmers everywhere

Effect: Provides an energetic feeling and staves off natural fatigue for 1 hour

Description: Harvested from the Orn tree after the first frost turns the leaves a rich golden hue. The longer the leaf remains on the tree, the more potent it is said to become, though this has not been measurably proven. “Orn” simply means “tree” in Fae.


Garlic Bulbs

Type: Base Stability: 2 Element: Life Value: 8

Source: Abundantly found in grasslands

Effect: Reduce negative Dark Magic effects by 1 for 15 minutes

Description: A cluster of cloves wrapped in papery pale cream to white skin.


Yarrow Plant

Type: Base Stability: 1 Element: Death Value: 3

Source: Abundantly found in wild fields

Effect: Heal 1 level of poison damage

Description: A perennial herb with feathery, fern-like leaves and flat clusters of small flowers (white, pink, yellow, or red). Drought-tolerant, aromatic, and attractive to pollinators.


Slime Jelly

Type: Base Stability: 2 Element: Earth Value: 15

Source: Abundantly found in fae woods

Effect: Increase Resilience by 1 for 15 minutes

Description: A gelatinous substance harvested from amorphous ooze creatures known for dissolving matter and adhering to surfaces.


Whisperweb

Type: Base Stability: 1 Element: Life Value: 20

Source: Abundantly found in quiet woods

Effect: Sticks wounds closed (Patch Up rank 1, no healing)

Description: Thin, strong gossamer webbing spun by nearly transparent Whisper Spiders.


Skyblossom Petal

Type: Base Stability: 1 Element: Death Value: 20

Source: Abundantly found in floating gardens

Effect: Has a calming effect

Description: Pale blue petals from a vine-grown flower with a white stigma. Highly valued in cuisine for its cooling effect. Extremely poisonous if improperly prepared.


Cinderspore Mushroom

Type: Base Stability: 1 Element: Air Value: 12

Source: Abundantly found after wildfires

Effect: Gentle warming effect; can dry wet clothes

Description: Tiny black mushrooms with red-veined stems and tooth-like undersides that “bleed” warm red fluid when cut. Spores spread only in wildfire heat.


Mist Moss

Type: Base Stability: 1 Element: Water Value: 10

Source: Abundantly found in moist marshlands

Effect: Purifies one gallon of water

Description: Pale blue-green moss that darkens as it absorbs contaminants, restoring over time in healthy soil.


Wraithroot

Type: Base Stability: 2 Element: Life Value: 15

Source: Abundantly found in graveyards

Effect: Attracts ghosts within a 1-mile radius for 1 hour

Description: A plant transformed by oversaturation of decomposing life energy, becoming pale and near translucent.


Numbroot Sap

Type: Base Stability: 1 Element: Fire Value: 15

Source: Abundantly found in dense woods

Effect: Relieves pain for 15 minutes

Description: Harvested from the roots of the dangerous Scorchbriar plant, whose upper briars deliver a painful sting.


Fae Frost Crystal (Frostfern Paste)

Type: Base Stability: 1 Element: Steel Value: 18

Source: Frequently found in winter woods

Effect: Reduce cold damage by 1 from any source for 1 hour

Description: Hard, ice-like crystals forming in extreme cold. Do not melt and fall from branches at winter’s end.


Moonblossom Dew

Type: Base Stability: 1 Element: Earth Value: 15

Source: Frequently found under full moons

Effect: Increase perception in dim light for 1 hour

Description: Milky white glowing dew harvested from moonlit purple flowers; only potent under a full moon.


Scaber Hip Leaf

Type: Base Stability: 3 Element: Steel Value: 12

Source: Frequently found in deserts

Effect: Binds a Formula to a single individual

Description: Sour, fibrous leaf from a budding Steel Rose plant, used to restrict magical activation.


Bryospur Claw

Type: Base Stability: 2 Element: Death Value: 18

Source: Frequently found in inhospitable areas

Effect: Poisonous; reveals undead

Description: Claws from camouflaged marsupials that coat their weapons in venomous saliva.


Throat Thorn Frog Oil

Type: Base Stability: 2 Element: Steel Value: 10

Source: Frequently found on old growth trees

Effect: Increase Strength by 1 for 15 minutes

Description: Oil extracted carefully from spiked underbellied frogs.


Sesame Paw Root

Type: Base Stability: 1 Element: Earth Value: 8

Source: Frequently found in grassy plains

Effect: Provides one day’s nutrition

Description: Succulent root with a pungent sesame scent, used as food or flavoring.


Radiant Bloom

Type: Base Stability: 1 Element: Fire Value: 18

Source: Frequently found atop standing stones

Effect: Produces cool dim light for 1 hour

Description: Lily-like flowers said to be planted by a fallen god, glowing among ancient ruins.


Shimmercap

Type: Base Stability: 2 Element: Air Value: 18

Source: Frequently found near decomposing bodies

Effect: Emits blinding flash; causes blindness for 1 minute

Description: Mushroom that snaps open when triggered, dazzling prey before absorption.


Sunshard

Type: Base Stability: 1 Element: Fire Value: 5

Source: Frequently found near rivers and lakes

Effect: Reduce paralyzing effects by 1 level

Description: Glittering warm stone said to contain a shard of the sun.


Moondrop Crystal

Type: Base Stability: 1 Element: Fire Value: 15

Source: Frequently found in mines and jewelry

Effect: Reduces falling speed; -1 fall damage rank

Description: Iridescent mineraloid displaying a dazzling play-of-color.


Thunderstone

Type: Base Stability: 3 Element: Steel Value: 25

Source: Frequently found in stormy mountain mines

Effect: Holds a rank 1 electrical charge until discharged

Description: Amethyst-like stone containing a rumbling thundercloud hue when polished.


Pome Seed

Type: Base Stability: 1 Element: Earth Value: 10

Source: Frequently found in warm, dry climates

Effect: Produces a tiny moon matching the current phase

Description: Black bud that blooms into glowing petals forming the moon’s shape when activated.


Mirage Pollen

Type: Base Stability: 2 Element: Life Value: 15

Source: Frequently found in fae woods

Effect: Creates minor illusion for 15 minutes

Description: Magic-infused pollen capable of ambient or directed illusions.


Glowshroom Spores

Type: Base Stability: 1 Element: Air Value: 15

Source: Frequently found in deep caves

Effect: Emits dim light for 30 minutes

Description: Spores from towering cave mushrooms that can cause faint glow if consumed.


Stormroot

Type: Base Stability: 1 Element: Water Value: 15

Source: Frequently found after storms

Effect: Creates a static charge capable of sparking

Description: Electrically infused root vegetables altered by magical storms.

Bilderon Fruit

Type: Base Stability: 1 Element: Steel Value: 15

Source: Frequently found in tropical jungles

Effect: Increase Strength by 1 for one encounter

Description: Thick-rinded, extremely sweet fruit from smooth-barked jungle trees.

May Grass

Type: Base Stability: 2 Element: Fire Value: 5

Source: Commonly found in grasslands

Effect: Cure 1 rank of Disease

Description: Seasonal flowering grass harvested for medicinal teas.

Troutory Gem

Type: Base Stability: 1 Element: Water Value: 8

Source: Commonly found in metal mines

Effect: Causes 1 damage to undead

Description: Pale golden quartz-like gem found in mining refuse near water.

Fever Herb Plant

Type: Base Stability: 2 Element: Fire Value: 8

Source: Commonly found in shady areas

Effect: Reduces body temperature

Description: Rosemary-like plant with fiery-colored flowers.

Fox Leaf

Type: Base Stability: 2 Element: Life Value: 15

Source: Commonly found near white water

Effect: Increase Intelligence by 1 for 15 minutes

Description: Red fox-shaped leaves said to be born from a Kitsune’s final magic.

Mirk Cactus

Type: Base Stability: 2 Element: Air Value: 12

Source: Commonly found in desert transitional areas

Effect: Grants underwater breathing for 1 hour

Description: Spiny blue-green cactus with hydrating gelatinous fruit.

Last Breath Crystal

Type: Base Stability: 1 Element: Life Value: 18

Source: Commonly found in tundra areas

Effect: Increase Survival Skill by 1 for 1 hour

Description: Blue-white shards said to have formed from a dying king’s final breaths.

Twilight Dancer Frills

Type: Base Stability: 2 Element: Death Value: 18

Source: Commonly found under a new moon

Effect: Protects against sun exposure for 30 minutes

Description: Frilled, inch-tall gliding creatures with painful bites.

Bark Stone

Type: Base Stability: 1 Element: Steel Value: 8

Source: Commonly found in woods

Effect: Increase Empathy Skill by 1 for 1 hour

Description: Mineral growth replacing tree bark, suffocating trees unless carefully managed.

Sunbleached Algae

Type: Base Stability: 1 Element: Water Value: 15

Source: Commonly found in freshwater

Effect: Increase Leadership Skill for one scene

Description: Pale symbiotic algae once mistaken for sun-altered common strains.

Blightberry

Type: Base Stability: 2 Element: Water Value: 10

Source: Commonly found near settlements

Effect: Cure 1 rank of Disease

Description: Deep sapphire sour berries traditionally planted in enduring settlements.

Voidsprite Fur

Type: Base Stability: 3 Element: Fire Value: 30

Source: Rarely found near wellsprings

Effect: Nullifies 1 rank of any magic

Description: Small floating puffball creatures that feed on Ardor.

Rubber Wood

Type: Base Stability: 4 Element: Earth Value: 25

Source: Rarely found in wooded areas

Effect: Bounces Elemental magic ~3 times before breaking

Description: Dark fibrous hardwood with uneven grain and magical resilience.

Starfall Bloom

Type: Base Stability: 1 Element: Death Value: 12

Source: Rarely found in sunny plains

Effect: Grants limited dark vision (half perception, rounded up) for 15 minutes

Description: Tiny four-pointed star-shaped blooms thriving in arid sunlight.

Kaffir Saltsbane Stone

Type: Base Stability: 3 Element: Water Value: 15

Source: Rarely found in deep mines; often made into jewelry

Effect: Repels magic in a 1-foot radius

Description: Deep black glassy stone with smooth curved fractures.

Orris Shards

Type: Base Stability: 2 Element: Death Value: 20

Source: Rarely found on rocky mountain sides

Effect: Absorbs 1 rank of poison

Description: Catastrophe-infused stone flakes found near violently transformed rock.

Siren’s Hair

Type: Base Stability: 2 Element: Water Value: 12

Source: Rarely found on sandy beaches

Effect: Swim at walking speed for 1 hour

Description: Fibrous shed strands from sirens, often tangled in seaweed.

Veilwood Bark

Type: Base Stability: 2 Element: Death Value: 15

Source: Rarely found beneath the bark of another tree

Effect: Grants one surprise attack by obscuring the user

Description: Semi-transparent secondary bark formed where living and dead trees overlap.

Fae Honey

Type: Base Stability: 2 Element: Fire Value: 18

Source: Rarely found in fae woods

Effect: Speak with animals for 1 hour

Description: Sweet viscous nectar crafted by Fae from flower nectar, varying by maker.

Charmcap Mushroom

Type: Base Stability: 2 Element: Air Value: 25

Source: Rarely found in fields after storms

Effect: Increase Charisma by 1 for one scene

Description: Iridescent blue-grey mushrooms believed related to Cinderspore.

Tidecaller Kelp

Type: Base Stability: 2 Element: Earth Value: 18

Source: Rarely found in tidal areas

Effect: Increase Strength by 1 rank

Description: Deep-ocean kelp never found alive, only washed ashore.

Lightheart Nectar

Type: Base Stability: 2 Element: Air Value: 12

Source: Rarely found in grassy plains

Effect: Increase Health Points by 1 for 15 minutes

Description: Bioluminescent nectar from carefully tended heart-shaped orchids.

Stargazer Lichen

Type: Base Stability: 1 Element: Water Value: 12

Source: Rarely found on tree bark

Effect: Increase Arcane Skill by 1 for 1 hour

Description: Star-like shimmering lichen formed from unusual magical spore fusion.

Starfrost Crystal

Type: Base Stability: 2 Element: Earth Value: 20

Source: Rarely found in winter grasslands

Effect: Causes enigma-filled dreams or hallucinations

Description: Multicolored crystals forming where Starfall Blooms once grew.

Blood Root

Type: Base Stability: 1 Element: Death Value: 40

Source: Only found in cultivation

Effect: Produces 1–3 points of Claret (blood equivalent)

Description: Moonlight-grown tuber filled with dark red fluid; sunlight-sensitive.

Phoenix Fire Ash

Type: Base Stability: 1 Element: Air Value: 20

Source: Only found near phoenix nests

Effect: Reduce fire damage by 1 for 1 hour

Description: Crimson ash left by a fallen phoenix, granting fire resistance.

Prismatic Herb

Type: Base Stability: 4 Element: Steel Value: 50

Source: Only found in cultivation by Fae

Effect: Doubles Ardor in an effect

Description: Iridescent flowering perennial once exclusive to the Iron Garden.

Oasis Root

Type: Base Stability: 1 Element: Earth Value: 25

Source: Only found at rare desert oases

Effect: Provides a full day’s water

Description: Root of a small blue oasis flower; removal often dooms the oasis.

Steel Spider Silk

Type: Base Stability: 2 Element: Steel Value: 40

Source: Only found through Fae trade networks

Effect: Steel-strength silk fabric; lightweight and workable

Description: Pale silvery fiber harvested from massive, aggressive Steel Spiders.

Null Coral

Type: Base Stability: 3 Element: None Value: 18

Source: Rarely found near the Null Isle

Effect: Negates 1 magical effect (coin flip determines positive or negative)

Description: Black coral colonies formed by limestone-secreting polyps with symbiotic algae.

Rainbow Mushroom

Type: Base Stability: 2 Element: None Value: 25

Source: Only found in cultivation by Fae

Effect: Transfers one Ardor into one Déan

Description: White mushroom producing vivid rainbow guttation fluids; best stored dehydrated.