Calls

In contrast to the Silent Codes, these are verbal calls, preferably loudly called, usually in Combat or an encounter. It is always encouraged to ask for Clarity whenever needed!


Whistle, “Hold”

Storytellers will "freeze" game with a call of “HOLD” or a whistle (either with an instrument or from their mouth.) Players may sit down while waiting, but otherwise expect that action is completely frozen in place. This is used to handle injuries, weapon and wardrobe malfunction or disputes. Preferably the freeze should only last a matter of moments before being resolved. In the event that a player needs to have a freeze but cannot Whistle or does not have a whistle they may yell "Hold!" The storyteller and everyone around to should reinforce this by repeating the "Hold" called. The Storyteller releases the freeze when the problem is resolved by calling out "Hold off in 3, 2, 1.” Please note, that as this is the most jarring disruption of game, it should only be used when necessary.


Clarity

Can be called at any time to get rules clarification, or to simply make sure that everything is understood! You can also offer Clarity before it is asked if you think you’ll be misunderstood! Generally, if called in combat, just explain as briefly as possible, and a Hold can be called if more is needed.


Effects Calls

These are usually effect caused by Combat Maneuvers or Spells of some form.

(A Number Called): Causes damage of that amount

Heal: Restore ranks health
Purify: remove ranks poisons or toxins effecting 
Buff (Attribute): Increase attribute by ranks for one encounter
Immune: Whatever you just did, has no effect

Root: such as tangle root and Quicksand, Become unable to move your feet, but you can still be damaged and speak
Paralyze: Become unable to move or speak for 10 seconds per rank
Freeze: such as freeze or banishment, Unable to talk, move, or be damaged for 10 seconds per rank
Fear: Run away from the caster for 1 minute per rank
Push: Target must go 5 normal steps away from the caster per rank
Disarm: Such as Fumble or Disarm: Drop all weapons or held items, cannot pick them back up for 10 seconds per rank
Grounded: You become forced to the ground and are unable to travel in any form other than walking or running for ten seconds per rank

Debuff (Attribute): Lower Attribute by ranks for one encounter
Wither: Lower your resilience by ranks until the end of combat
Drain: Lower one attribute, skill, or pool until the end of the scene, caster gets them
Revert: Return all stats to their base values and your stats cannot be buffed for one minute per rank

Parry: Receive ranks damage back from your target
Piercing: Deals damage directly to health, can never be more than 5 in one attack
Thons: Take damage equal to the number said on contact
Curse: Take ranks direct to health damage when cast and at the end of every scene including the one you are In until dispelled or death
Feeble: you take Ranks extra damage from all attacks
Terminal: If the caster reaches the end of their countdown, you die.

Disorient: Cause extreme disorientation for ten seconds per rank. (We have two different abilities called stun, i vote we rename the Life Spell Disorient)
Charm: Become friendly towards the caster
Goad: Such as Goad or Antagonize: Only attack the caster for 10 seconds per rank
Truthful: You become unable to lie for 1 minute per rank
Obfuscate: (Nightmare Justice) You become unable to speak the truth for one minute per rank
Incorporeal: Person saying this cannot be harmed, or touch anything, but can be cast on 
Dreamless: You become unable to dream for ranks Days
Rested: get the effects of a full nights rest
Command: Become compelled to fulfil ranks orders from the caster

Blindness: become unable to see
Silence: Become unable to speak for 10 seconds per rank
Skip: Caster is temporarily out of character, you cannot see or hear them for the duration
Visible: prevents you from turning invisible for 10 minutes per rank
Invisible: (Also Silent Code) Characters cannot see this unless they have Clear Sight above the ranks in Invisible

Null
: Magic lower than this call ends 
Dispel: Removes magic under its own rank from the target
Taint: You are not able to be healed for 1 minute per rank
Cancelled: You are unable to use your most recently used spell for 1 minute per rank

Adjectives

Used in combination with the above calls to add more information, especially when the Effect could be caused by several different Sources that may have different counters.

Combat: This effect is done without magic

Light: Light magic, cannot use Dark magic for the duration
Dark: Dark Magic, Cannot use elemental magic for the duration
Element: Elemental magic, one of the 7 elements
Fae: Fae magic
Blood: Blood magic
Alchemy: Alchemical concoction
Faith: Faith magic
Arcane: Arcane magic, such as Sirrush abilities
Duende: Meraki abilities, does not effect things without emotions